Welcome to Templar Knights of Europe
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Welcome to the home of the Templar Knights of Europe
We have roamed around Runescape for over 5 years and are very proud of our stable and friendly community. As a member of TKOE you get access to all the expertise our fab clannies hold, fun events, online help in game, our lively forums and the best people to chat to in game ranging from 13 to 100 years of age. To be a part of this all you need to do is register on these forums and fill out an application form. Then complete this application form: RS User name: Copy the form and paste it in a new post in the forum below after filling it out. We hope to see YOU as the next Templar Knight - you have everything to gain and nothing to lose |
The Firemaker's Curse
You’re not alone, though. Seven firemakers have heard that hidden knowledge – arcane secrets of firemaking – lie in the cave system, and they wish you to lead the way through the dimly lit depths. As their leader, your choices will determine whether they live or die. So, will you leave the caverns with a full complement of firemakers, or will you let death thin their ranks?
Bring light to the dungeon complex and you will reveal some of firemaking’s oldest and most illuminating secrets. Successful adventurers will gain XP; will be able to participate in two new circus events; and will have access to a new firemaking training method. There are also four new blazing pets to call your own.
Summary:
Where to start The Firemaker’s Curse:
Talk to Phoenix, south of Eagles’ Peak and west of the Tree Gnome Stronghold.
Requirements to start The Firemaker’s Curse:
- This is a members' quest
- Level 74 Firemaking
- Level 76 Constitution
- Level 64 Agility
- The new training method, and pets, are available at 91 Firemaking.
In other news:
The Firemaker’s Curse is a choice-based quest, and your choices determine who lives or dies. While there is a path through the quest where (almost) nobody dies, any incorrect choices will not adversely affect your game experience or reward. With this in mind, we would recommend that you do not use a walkthrough.
This week's quest features Sera - the character voted for by you in our recent guaranteed content poll!
If you haven't already, be sure to take a look at our latest Lores & Histories story: Twice Burnt, to read up on the back-story of today's quest.
Leaving a Flash Powder Factory game more than two minutes early will now incur a penalty of up to 50%. Running out of catalyst powder will no longer end a game; just prevent the player from making flash powder. Finally, being trapped in a corridor for too long will no longer end the game; just teleport the player to a random corner of the arena.











